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Page name: Lemirian Magic [Logged in view] [RSS]
2006-08-27 15:30:02
Last author: Duredhel
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Magic





<img300*0:http://elftown.eu/img/drawing/48479_1105202492.jpg>





Magic in Lemire is divided in Colour Magic(Green, Yellow, Red and Blue) and No Colour magic(Black and White). Different magics oppose each other, a character cannot learn magic opposed to their element or any other magic they have already. Red opposes Blue, Green opposes Yellow and White opposes Black.

Magic is divided in levels from 1 to 4, 1 being the weakest and 4 the strongest. Each spell has an MP cost, a magic power (which serves as a modifier for the caster's magical power) and an effect.




Non Colour Magic


White Magic
Astral Magic
Black Magic




Colour Magic


Red Magic
Blue Magic
Yellow Magic
Green Magic




Combination Magic


Sun Magic (Yellow + Red)
Blood Magic (Green + Red)
Song Magic (Yellow + Blue)
Bio Magic(Green + Blue)
Purging Magic (White + Any elemental)(In progress)
Corrupted Magic (Black + Any elemental)(In Progress)




Realms of Lemire
Races of Lemire
The world thus far...
Maps of the Realms
Rules of Lemire
Lemirian Art
Characters of the Realms
Forth to Lemire



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2005-05-27 [imsdal]: dont worry, no changes made. just copied it for Olim. :)

2005-05-27 [Duredhel]: hahaha aye aye ^^

2005-06-13 [Veltzeh]: That picture needs color. XD

2005-12-24 [Silverbullet]: eh, me has a question: lets say your char has a Yellow element, but knows blue-spells.. What happens? Is there a penalty seeing he knows a spell opposing his element? And lets say your char knows magic of the same color as his element, does he get bonuses?

2005-12-24 [Duredhel]: Uhm... Yellow and Blue are not opposed. Basically, if your char was a Yellow element, it would be impossible for him to learn Green magic. He simply wouldn't be able, he wouldn't have any problems learning red, blue, white or black though. Except that if he learns red, he can't learn blue anymore, and so on.

2005-12-31 [Silverbullet]: ah, cool cool ^_^ Aaaaaaaaand here's yet another pesky question: lets say you have a status spell, like sleep or paralyse, would touching your target bring up the chances of your spell being successful? Don't ask me where i heard it, but i was wondering :P

2005-12-31 [Duredhel]: Depends on whether the spells is a touch-spell, most Status spells are not, so touching your target wouldn't do anything. Still, I'll update the spells as soon as I have time to include range.

2005-12-31 [Silverbullet]: poiks

2006-04-13 [Lepellier]: may I ask what the difference is between 1D6 dmg and D6 dmg?

2006-04-13 [Veltzeh]: Nothing! :)

2006-04-13 [Lepellier]: -_-" That's screwy...

2006-05-09 [Veltzeh]: Heeeey. Can items be enchanted with combination magic, too? :D

2006-05-09 [Duredhel]: I guess they could.

2006-05-09 [Veltzeh]: Muahaha!

2006-05-09 [Duredhel]: Buuuuuuut it costs as much as enchanting with both spells that conform that combo spell ^__^

2006-05-09 [Veltzeh]: Yep, it's clear with the levels already ;)

2006-08-27 [Duredhel]: Astral magic is... kinda done :D!

2006-08-27 [Mr.Scoop]: I like the ideas ^^

2006-08-27 [Silverbullet]: Eh, when it says that enchanting an item costs Exp.. how does that work? Could a character eventually level down from lack of Exp?

2006-08-27 [Duredhel]: No, you simply cannot spend XP past the limit that would bring you down a level.

2006-08-27 [Silverbullet]: k, got it. Thanks ^^

2007-12-25 [Leonox]: in the sense of combining magic couldn't one combine two lower level spells of the same element to make a higher level spell of the same element?

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